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| What's behind your back? |
Sometimes, you beat a video game and watch the credits with a silent swell of satisfaction. Sometimes, you beat a video game and shout obscenities as the boss disintegrates into pixels and then run around the room
blasting the double-bird at the dead bastard. Ninja Gaiden III: The Ainceint Ship of Doom
1 falls into the latter category.
Tecmo released Ninja Gaiden III to Japan in late June of 1991 and in America a few months later. Anyone familiar with the game's more popular forebears knows the routine: Ninja Ryu Hayabusa runs and jumps through screen after screen of perilously-placed baddies, slashing everything with his dragon sword. Along the way he collects magical power-ups such as spiraling fireballs and ninja stars. The game reveals plot through cinematic cut-scenes
2.
Ninja Gaiden III makes small tweaks to this formula. First, Ninja Gaiden III gives Ryu the ability to hang down from and crawl under certain platforms. It's a nice change and allows for more variety in level design. The game's powerup pods also kindly show the prizes within. Opaque pods in previous Gaiden titles often saw Ryu slashing a pod and receiving an unwanted sub-weapon
3. Ninja Gaiden III also makes minor adjustments to game physics. Compared to Ninja Gaidens I and II, Ryu jumps smoother and farther.
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Ninja Gaiden (1989)
Ryu jumps 4 body lengths |
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Ninja Gaiden III (1991)
Ryu jumps and floats 4+ body lengths |
There's a plot in Ninja Gaiden III but it's terribly contrived and not really worth much mention. The opening cinematic shows Ryu's girlfriend falling from a cliff to her doom, pushed by...[gasp] Ryu! Accused of murder, Ryu quests to clear his name, stumbling onto a vast government conspiracy of clones, genetic experiments and inter-dimensional evil. It's a pity the game falls into such vanilla Anime tropes, as the first two Gaiden games had decent plotting and character development. Here? Not so much--just shut up about plot and go slash some stuff!