Cartridge Art courtesy of BootlegGames Wiki |
Look Familiar? |
The opening animation sets the tone for the rest of the game; Donkey Kong Country 4 plays like a shorter, clunkier, slightly more pixelated version of its Super Nintendo counterpart.
The world map, same as Donkey Kong Country, has five areas. The difference here is that each area has only three stages. With only five stage "types" to draw from, even with varied baddies and barrels, the repetition soon gets tedious.
Lather, rinse, repeat. |
Nice Beaver. |
After smooshing each of the Horrible Bosses, Donkey and Diddy toddle off to a pirate ship. There they battle the palette-challenged King K. Rool. Just as all the bosses before him, the battle with K. Rool (Mr. Rool?) is quite difficult. The Bosses in DKC4 have a speed rivaling your reaction time, meaning a certain amount of prescience is required to send them to Davy Jones' Locker. It's a good thing Hummer Team starts you with a ridiculous amount of extra lives--you'll burn plenty of them mastering the boss fights. After besting the Lizard King, Donkey Kong Coutnry 4's ending is, as expected, whelming.
CONCLUSION
Donkey Kong Country 4 is repetitive with poor hit direction. Thankfully, the game is short: only 30 minutes or so from start to finish. Hummer Team's faithful translation of the sprites and environments from the original Donkey Kong Country, however, make DKC4 interesting enough to play start to finish.
Oh, and an added goodie: resetting the game at any point brings you to a menu where you can choose to play either Donkey Kong Country 4 or The Jungle Book 2. Before you get excited, though, they're the same game. The only difference is that this:
If you want to read my accompanying playthrough of The Jungle Book 2, look at the below header for 30 seconds and hit "home."
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