Question #45 on the MAT for nerds. |
Cover photo courtesy of videogamesarerad.com. (Don't ask how this relates to Zelda even one iota.) |
I don't read Chinese, but I'm pretty sure he's telling Link to destroy all the filthy Capitalists. |
Thank God. That damn table was effing up the dungeon's Feng Shui. |
Weren't there three Indians last year? |
The biggest challenge here was getting into the damn place. How was I supposed to know I had to talk to the guy in the adjacent shack twice?
After wandering the much-truncated dungeon and getting the (mostly useless) bow and arrow, it was off to kill the Armos Knights. There's only 4 (as opposed to 6) and they literally don't attack--the most difficult part was discerning if I was actually harming them (spoiler alert--I was).
With the Armos Knights dead, Adjacent Shack Guy rewarded me with a pair of Pegasus Boots. I'm still not certain which button makes them work. Same as A Link to the Past, the boots get the book which opens the Desert Palace. It's amazing how quickly 20-year-old knowledge comes back.
Again, the dungeons in this game are merely key-gathering exercises. Look under pots, find keys, get equipment, defeat boss, repeat as needed. Here it's Power Gloves (for lifting stones) and a snake which resembles three sentient beach balls.
At least this sentient trio of beach balls has eyes. |
After clearing the stones blocking the path, it's up Death Mountain! An anteater-looking guy gives Link a Magic Mirror to jump between the Light and Dark worlds, and a crystal orb in the Mountain Palace make it so he isn't turned into a Rabbit in the Dark World. But eff that shit--I beat the mountain boss, I collected the stupid pendants...
TIME TO GET THE MASTER SWORD!
I skipped down the mountain, over the river and through the woods and WHERE THE HELL IS THE SWORD? The entire plot of A Link to the Past is predicated on a Hero strong enough to wield the legendary Master Sword... Apparently the Communist Chinese Overlords found such caste-hopping distasteful. "Comrade must use his government-mandated sword!"Fuck. This. Shit. |
Lamest wizard since "The Wizard." |
With the wizard reduced to ashes, Link is shuttled into the Dark World, where instead of 3 MacGuffins, he must collect 6.
PALACE OF DARKNESS, SWAMP PALACE, SKULL WOODS, ICE PALACE, MISERY MIRE & DEATH MOUNTAIN TOWER
Like a boss (or 6) |
No idea what goes in that empty spot. |
Hookshot? More like Hookshit. |
I should say though, like the Pegasus Boots, the Hookshot really only works when it wants to. Pressing the item button with the Hookshot equipped does nothing. The thing only works--and this took me literally two days to figure out--when you're standing in front of something which can be Hookshoted. Lousy Chinese Pirates (編曲!*). Bombs are equally useless--try as I may, I found not a single bomb-able surface in the game. And finally, considering the most expensive item in the game cost 500 coins, my wealth by the end rivaled Buffet (Warren, not Jimmy).
"Can we hurry this up? I've got tickets for GWAR tonight." |
Crystals collected, Link returns to the Temple at the center of the Dark World to battle the evil Gannon. As this video illustrates, Gannon looks like a warthog popping a squat and is harmless; his swinging trident attack is easily dodged. Only Light Arrows (obtained in the Death Mountain Tower) can harm Gannon, but thankfully Waixing ups Link's quiver to 99 Arrows at the battle's start. This means Link has a near-inexhaustible supply of weapons faster and deadlier than Gannon's.
The battle is a breeze. Hyrulian Birds, as you can see below, are much deadlier than Gannon:
Two birds can kill Link ten times faster than the all-powerful lord of darkness. Seems Gannon should give up Triforce and take up falconry (and don't ask what "Gome Over" is supposed to mean).
With Gannon, aspiring falconer, shaken loose from the mortal coil, Waixing rewards its faithful players (and to progress this far through such a shoddy game, one must have--above all else--faith) with an ending fitting the game's stature:
"Congratulation!! Link have save Hyrule from two-headed demon being Democracy & Capitalism!!" |
The nicest thing I can say about Waixing's Zelda: Triforce of the Gods is that the game isn't horrible. On the bell curve of Pirated NES Games, "Not Horrible" is like getting a 99 from Metacritic. Compared to other pirate ports, Triforce of the Gods is a masterpiece. Control is clunky and the enemies offer little variation, but the faithful translation from SNES to NES make the game a wonder to play. They managed to squeeze 9 dungeons and most of Hyrule onto the head of a pin. Yes, I would have liked to see the Master Sword , but beggars can't be choosers. Waixing's Zelda: Triforce of the Gods, sometimes despite itself, provides a fun and somewhat satisfying experience.
For the curious, the Overworld Map of Waixing Zelda: Triforce of the Gods, can be viewed here.
*Translation: Arr!
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