There's no disappointment as bitter as potential unfulfilled. A game that starts out as a breath of fresh air only to quickly stagnate. To borrow a phrase, a crappy game will always be a crappy game. Ikari Warriors is steaming garbage from "Press Start" to "Game Over." With little expected, Ikari's failure means little.
Motor City Patrol, surprisingly enough, starts with promise. Its "drive around a city completing tasks" gameplay makes it a spiritual forerunner to Rockstar Games' Grand Theft Auto series. Developed by Source Research and Development and released in 1992 by Matchbox (yes, the toy car people), Motor City Patrol doesn't boast a stellar pedigree. Source R and D's only other games are the infamously bad Noah's Ark (also released by Matchbox) and a Gameboy puzzler called The Pyramids of Ra.
But once Motor City Patrol gets revving, we see a game with a decent handle of what the NES allows. The graphics, as exemplified by the title logo in the header, are surprisingly rich. The controls are responsive and tight. The plot is simple enough: the player controls a police car which must patrol the city, stopping speeders, thieves and criminals along the way. Pressing Select brings up a map of the city which shows where the criminals are. If a criminal gets too cheeky, pressing B fires your police sidearm out the car window. Nabbing criminals earns the player points which can be used to upgrade their patrol car.
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| Out patrolin'... |
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| ...and checkin' the map. |
That is, of course, assuming you can play to the later stages without dying of boredom first. Because Motor City Patrol is a high-priced sportscar without a road to drive.



